Visualizing Primes in 3D

Rendering 3D Prime coordinates

 

The first image was created in a similar way to the 2D Images. Mod 11 was taken from each prime, enabling the program to move it's plotter in the z axis as well. It produces data that can be rendered in a raytracing program like Povray. To fully appreciate the shape of this primal blob - you have to rotate it but I have only provided the static image. The holes where there are no primes is something else interesting.

The second image is 3-dimensionalizing the primes based on the color values from the 2D Images The images were rotated around the x-axis, and the color values were used has a heightfield (so that intense areas shown in yellow and green, became the peaks).. It was then rotated and rended to produce heightfield maps like the second image above. A polygonal smoothing technique has been used to decrease complexity. From this type of model, I applied textures and created Prime Island.

 

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